Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses a default particle sprite instead
of sampling a texture.Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses the default
additive blending and a default particle sprite.Emitter.Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses
additive blending by default.